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Case
Studies
Case
History, video game launch DOA 2: Hardcore
Situation
Analysis
Tecmo, Inc., a highly regarded but little
known developer and publisher of arcade and platform
games, was one of the few companies selected by Sony
Computer Entertainment to provide launch games for the
debut of the PlayStation®2 computer entertainment
system. Tecmo's title, DOA2: Hardcore, would be a
crowning technical and artistic achievement in the
popular Dead or Alive martial arts/fighting series; this
version contains not only superior graphics that take
full advantage of the new graphics engine in the
platform, but also contains new fighting environments,
characters and costumes, and several hidden secrets.
Tecmo's Dead or Alive rival, Namco's Tekken Tag
Tournament, was also slated as a launch title. Namco,
backed by big marketing dollars, bigger sales and a
stronger fan following to date, had a distinct advantage
to become the fighting launch title of choice for PS2
owners.
Objectives
Sell DOA2: Hardcore. Position this title
as the number one fighting title for the PlayStation®2
computer entertainment system (a must-buy for PS2
owners). Create a huge fan base for DOA2: Hardcore that
not only includes the existing DOA fan base, but loyal
Tekken fans and new, adult gamers, as well. Make DOA2:
Hardcore appealing to retailers, distributors and
consumers.
Strategies
Capture a large percentage of Tekken's market share
(persuade Tekken fans to purchase DOA2: Hardcore).
Convince retailers and consumers of the superior
performance and replay value of DOA2: Hardcore. Develop
effective programs that help move DOA2: Hardcore off the
shelves without the benefit of a large advertising
budget.
Tactics
An onslaught of high profile coverage in every
relevant media outlet; a public relations campaign
focused on gaming and general consumer print and broadcast media. The campaign will define DOA2:
Hardcore as a cutting edge, sexy fighting game of choice
for PlayStation®2 purchasers. Initiate and conduct
several online DOA2: Hardcore contests in both gaming and
general consumer Web sites to sustain DOA2: Hardcore
sales well beyond the launch date and help reach new
potential purchasers.
Build excitement for the title on the retail side by
cleverly documenting/publicizing the cutting-edge and
bold Hardcore in-store marketing campaign and trade
advertising via news briefs, articles, and photos on
gaming Web sites and in game trade print publications.
Re-engage and maintain the fan excitement and interest
for Hardcore during the lucrative holiday season through
widespread product exposure in consumer Christmas gift
guides.
Results
PR efforts began a year before DOA2: Hardcore's arrival
in stores and continued several months after launch,
resulting in positive exposure in virtually every print
and online gaming publication (previews, reviews,
Q&A's, feature stories) and solid coverage in major
daily newspapers, news magazines, and general interest
publications. Notable gaming coverage included: numerous
cover stories, including PlayStation Magazine during the
launch cycle; multiple awards, including Fighting
Game of 2000 by Game Informer, Editor's
Choice Award Best Fighting Game 2000 from
IGN.com, and dozens of other best fighting game/best
graphics accolades from online sources. Prominent
coverage in general consumer media included: glowing
reviews in the Los Angeles Times and USA Today; listed as
"a game worth waiting for" in Newsweek
Magazine; and a syndicated five-star review that appeared
in over 50 newspapers nationwide.
The launch of Hardcore is, by many measures (sales,
coverage, buzz, and longevity), one of Tecmo's most
successful in the company's long history. Sales exceeded
budgets (and expectations) and the title continues to
sell long after the normal expected shelf life of
fighting games.
Case History, Aura Systems -
Interactor Vest:

Situation Analysis
Aura
Systems, Inc., a former defense contractor with
particular expertise in magnetics, was struggling with
the massive slowdown in defense production. Like many
defense contractors, it needed to turn to other markets
to survive, i.e., missiles to plowshares. Its first
consumer product, The Interactor Vest used magnetic
actuator technology to turn the sound tracks from video
games, videos, and even audio recordings, into vibrations
that could be felt by the wearer. Aura had no track
record in the crowded consumer electronics industry, had
but a single product to offer, and the Interactor Vest
needed a unique selling feature.
Objectives
Sell
Interactors. Position Aura as a substantial company with
the wherewithal to pull off this product introduction in
a crowded field. Overcome the skepticism of retailers and
distributors and make the vest appealing to consumers
without over-promising.
Strategies
Define
an initial (introductory) market for the vest as a video
game peripheral (even though it could be used with
virtually any audio producing product), test the vest
with consumers and define the selling messages for both
the channels and the consumers. Develop both pull-thru
and push programs for getting the Vest into retailers and
off the shelves without the benefit of a large
advertising budget.
Tactics
Heavy
pre-introductory public relations campaign in print and
broadcast media (including on-air demonstrations by
Aldrich & Associates personnel trained as Aura
spokespersons) aimed at the retail industry and
consumers, defining the Interactor Vest as the first
affordable (under $100) virtual reality video game
peripheral. Conduct affordable hands-on (sampling)
programs to overcome initial resistance/skepticism
via mall tours and co-op programs with movie theaters and
video arcades. Conduct promotions at consumer
electronics, video game and computer trade shows,
including contests, press conferences, demonstrations and
special events. Develop and conduct co-op and couponing
programs with video game software manufacturers.

Results
Just
prior to the Interactor's arrival on store, the public
relations campaign resulted in millions of impressions on
major TV shows (CBS This Morning, NBC Nightly News), high
circulation consumer magazines (WIRED, POPULAR SCIENCE)
and newspapers (CHICAGO TRIBUNE, LOS ANGELES TIMES), and
thousands were able to try the product in malls and movie
theaters, helping create a demand for the product that
often pushed sometimes reluctant retailers to carry it.
Total sales in 18 months: 3 million units.
Case
History - Toshiba Consultant Liaison Program:

Channel
Communications Toshiba America, Telecommunications
Systems Division
Situation
Analysis
Toshiba,
already established as a leader in mid-priced electronic
key system sales (top five) and entering the very
competitive high-end PBX market in the United States for
the first time, could no longer depend upon the normal
distribution channels for sales. The long-established
small system dealers were, for the most part, unprepared
and unequipped to handle sales of PBX equipment. Larger
dealers and new channels were needed; channels that would
require significant value-added support from the
manufacturer to support high-end sales.
Objectives
Establish
new and reliable channels of distribution for sales of
high-end Toshiba PBX telephone systems.
Tactics
Among
others, Aldrich & Associates helped Toshiba establish
a Consultant Liaison Program in recognition of the
growing influence this group of independent consultants
had over the sales of larger, high-end telecommunications
systems and products to medium and large corporations. We
authored the communications blueprint for Toshiba that
included consistent and high quality communications with
consultants. The program always attempted to recognize
and promote the "independent role" of
consultants while simultaneously co-opting top-of-mind
for Toshiba and its products. The program, still in
operation 12 years after its inception, includes a
consultant newsletter and other written communications;
tailored collateral, including videos, fact sheets and
case-studies focusing on consultant-led installations
that solved particular problems for customers; a
consultant liaison hotline and full-time internal
employee dedicated to maintaining contact with key
consultants; and establishment of a consultant liaison
advisory council to Toshiba.
Results
Toshiba's
market share in high-end PBX sales increased from the "other" category to a clear number four in just
three years from the product line's introduction.

ALDRICH & ASSOCIATES, INC
65 Pine Ave. #320
Long Beach, CA 90802
562-436-5156
©2005
Aldrich & Associates, Inc.
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